Extreme Roleplay is NOT ALLOWED, it is also considered unethical RP.
e.g. Rape, Cannibalism, Dismemberment, General Sexual Conduct, etc.
Avoid discussing real-world politics or sensitive topics unless it’s part of the roleplay
Forcing an action or state on another player without giving them an opportunity to react, or a choice in the situation
e.g
Taking an AFK player hostage without permission
Forcing a perma-death without permission.
Players are not permitted to kill or attack other players without a valid roleplay reason
No revenge killing, if your character dies, do not come back immediately to exact revenge. Your character must grieve and act logically according to the situation.
Random deathmatch: when a player start shooting and killing others without a proper roleplay
Killing without prior warning for context
If you catch a crime suspect and kill them without interacting through RP
If a war has ended and you continue to engage in violent/fatal acts
Vehicle deathmatch: when a player uses a vehicle to kill someone without any reason or roleplaying.
Act of forcing roleplay onto others without giving them a chance to accurately respond to it.
Exploiting any game/server mechanic, glitches, and loopholes to gain an unfair advantage over other players
Sharing items between your characters
Combat logging: intentionally leaving the game/roleplay during critical moments to avoid unfavorable outcomes or certain scenarios/roleplay
Using any kind of 3rd party software to cheat
Purposely using or relaying information obtained via out-of-character in roleplay
Players taking actions or pursuing information that they have no reasonable way of knowing or accessing based on their in-game experiences and interactions
Coordinated actions or information-sharing between players that goes beyond what their characters would be able to communicate or plan for.
Stream Sniping
Using any kind of 3rd party communication (Discord, Messenger, etc.)
Transferring information between characters
No voice recognition: Respect for Mask Usage. When a character wears a mask or a full face covering (like a ski mask, balaclava, or helmet), it’s often expected that their voice would be muffled or unrecognizable. The restriction ensures that the identity of masked characters remains hidden, and interactions are based on in-game actions and context, not on voice recognition. Recognizing voice could lead to metagaming — using out-of-character knowledge to influence roleplay decisions.